Jason Holt
Jason Holt Indie developer & founder

How I got here

My brother and I grew up playing games of imagination, creating characters from our heads and from Legos, and sending them through whatever worlds we could dream up. We read Redwall, The Lord of the Rings, The Black Cauldron, and a lot of other fantasy. Star Wars was in there too, with heroes and villains, strange places, big adventures, and last-minute rescues. All of that gave us a lot to play with.

When I was twelve, I got hold of an old laptop with a black-and-white screen. It could not do much, but it had BASIC, and I found an old high school textbook that taught me how to use it. I started tinkering by putting words on the screen, making choices, and seeing what the computer would do next.

The first program I made was a game. I was reading Redwall constantly then, so I built a little choose-your-own-adventure in BASIC. You made choices, tried to get through the adventure, and hopefully reached a good ending. My family and friends could play it.

Years later, after I moved to Germany and was figuring out what came after teaching, I started setting up a small software business. I was looking at practical work like Shopify development, but I still wanted to build apps.

My brother was more plugged into the TTRPG community, and he knew I still wanted to build apps. He sent me a note that Tana Pigeon was looking for someone to build an app for Mythic. I had not heard of Mythic before, and I was cautious about getting too excited. The more I looked into it, the more I could see why players cared about it.

Mythic felt connected to the kind of play I had always loved. You make a character, explore a world, and find out what happens next. It was also a chance to build a product experience I wanted to make. I wanted the app to help with the parts that slow play down, feel good to use, and stay quiet enough to get out of the way while people tell their stories.

Today I build and maintain two officially licensed Mythic GME 2e apps. Mythic GME Mobile runs on iOS and Android. Mythic GME Digital runs on Windows, macOS, and Linux.

The Mythic community welcomed me with open arms, and that encourages me more than I can say. I am still building with that community, listening to what helps in real play and working to make the apps one of the best ways to play RPGs with Mythic.

Today I am still working on the apps, improving them, planning what comes next, supporting players, and listening to feedback while I finish my M.Sc. in Computational Linguistics.

How The Apps Get Better

The work has to stay close to real sessions, not just a feature list.

Players tell me when something saves time, when something is confusing, when something is too slow, and when the app is missing something from the way they actually play. That feedback helps me understand the direction the app should move, what the experience needs to feel like, and where the next round of work should focus.

Most of that conversation happens through Discord, email, and the feature board at feedback.jasonholtdigital.com. I keep an eye on Discord, respond to feature requests, and ask questions when I need to understand how something is affecting real play.

Sometimes the answer is a quick fix. Sometimes it is a small design change. Sometimes it is "I need to think about that more."

I share progress updates when I can, and I want to do more of that. I am still active in the community and still working to keep the app moving forward.

I read every message

If you use the apps, I want to hear how they fit into your real sessions. Send a bug report, a feature idea, a question, or just a story about what happened in your last session.

Questions? Visit the support center

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